
Heavy Lifting: Meta-Responsibilities of a Game Writer
Behold, the game writer’s fundamental paradox:
Many people don’t play games for story, meaning game writers can’t assume universal interest in the game’s story and must write for multiple audiences.In no other media does a writer…

Invisible Blockers: Hidden Obstacles to Storytelling in Video Games
Invisible blockers are everywhere in video games. Blockers are designed to prevent you from going somewhere that might get you into trouble. Could be an area you're not leveled-up enough to explore. Or just the edge of a level. We've all had…

Borderlands 3 Narrative Design: Typhon DeLeon, the First Vault Hunter
The following article contains major spoilers for Borderlands 3.
I wasn't sure whether fans would love or hate Typhon DeLeon. After all, the Vault Hunter is one of the most pervasive myths in the Borderlands Universe. It's an aspiration.…