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Novel Excerpt – Warlocks
Chapter 1 The night started to go wrong when I invaded the mind of a rare earth trader and convinced him he was a cat. Waiters wielding tiny hors d’oeuvres patrolled the ballroom. I stood under ostentatious chandelier lighting, waiting. Long ago I’d crafted a persona as an aficionado of luxury goods to keep the hillborns […]
Heavy Lifting: Meta-Responsibilities of a Game Writer
Behold, the game writer’s fundamental paradox: I want to focus on the second point — the multiple responsibilities of game writers, things that aren’t directly about telling a story or creating a character — and how these responsibilities add value to the player experience and game at large. Then, I want to take a wider […]
Invisible Blockers: Hidden Obstacles to Storytelling in Video Games
Invisible blockers are everywhere in video games. Blockers are designed to prevent you from going somewhere that might get you into trouble. Could be an area you’re not leveled-up enough to explore. Or just the edge of a level. We’ve all had that experience before — wanting desperately to explore an area in a game, […]